Stellaris penal colony. So kinda like a prison planet. Stellaris penal colony

 
 So kinda like a prison planetStellaris penal colony 4

The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. Sector governors, tech and penal colony increases this efficiency quite a lot. For comparison in 2. Post Apocalyptic Warrior Culture, Fanatic Militarist Materialist, lead by King Maxwell. I know what benefits resort and penal colony worlds bring but what I'd like to know is how do I decide which planets to convert to these, assuming they meet the minimum conversion requirements? Or are they just something "nice to have". 75 weight per city/arcology. Yes, same goes for resort worlds. * Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting the mod to work try. :)”I know what benefits resort and penal colony worlds bring but what I'd like to know is how do I decide which planets to convert to these, assuming they meet the minimum conversion requirements? Or are they just something "nice to have". What is your opinion on colony ships removing pop(s) from an existing colony rather than appearing. Create Penal Colony 1000 Until ended (2500) +33% Immigration pull +100% Crime; −25% Crime on other colonies; Designation changed to Penal Colony Penal Colonies technology; Planet Size 15 or greater Gestalt Consciousness Empire Capital; Penal Colony, Resort World, or Thrall-World modifier; Any owned planet has the Penal Colony modifier Habitat. yea depends on your empire size, a big empire with 20-30+ planets gets a huge production. Start converting to an Ecumenopolis after having built the necessary districts. If you have a species with tomb world habitability, this is great for you because they are of decent sizes. Something I like to do in games as an ai race, is to choose a couple of random planets located within my territory, rename them prison planets. You should be able to reduce the crime to zero on every world. . Penal colony does not feel like a penal colony. "Specifically, Space Brisane. Crypto823 votes, 141 comments. In general I really like making the penal colony also the main millitary world. If they still allowed gifting gold I would give you one for including the two different names for Muscovia's ill gotten empire in the list of prison planets. (like to a factor of 1000) I can't purge them because xenophillic so I tried to put them all on penal colonies but this does not seem to be working. Penal Colonies. 2, playing a chill megacorp evolution of the UNE no big deal. This will open the panel of the new planet, where you have to put your colony in one of the available sectors. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Colonization. Overview. Members Online Stellaris Dev Diary #322 - 3. Uncolonizable celestial bodies will be created as colonies but have no capital building. BatteryPoweredFriend • 6 yr. r/Stellaris • 3. just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. Stellaris. 4 "Cepheus" Update penal armies with new army properties; Authoritarians and Police States have an increased chance for Pops to resettle to a Penal Colony; Allow the AI to designate Penal Colonies; Update the overridden economic category `planet_jobs` with underlying changes from 3. Penal Colonies: tech_penal_colonies. Planet modifiers. Penal Colony +33% Immigration pull +100% Crime; −25% Crime on other colonies; Create Penal Colony decision A bleak penal colony, filled with criminals. Crime is unstoppable, stability is at an all time low, but by sheer volume these forced laborers generate enough resources to make minerals and food nearly worthless. ManuLlanoMier • 4 yr. Just put a no-mans land around the spaceport and boot the inmates out of a truck at the perimeter. Oh, that. thenewsheogorath Determined Exterminator • 2 yr. 1. I know some contents changed and the penal colony videos I saw are fairly old do they still change the build que and the like or do they just add a modifier now? Login Store Home Discovery Queue Wishlist Points Shop News StatsI know what benefits resort and penal colony worlds bring but what I'd like to know is how do I decide which planets to convert to these, assuming they meet the minimum conversion requirements? Or are they just something "nice to have". . Stellaris Rebalance game version v2. ago. You can at least get the opportunity to consider the balance between designating a planet a resort or penal colony against the investment needed to turn (both economic and attention wise. * Nearly unlimited fleet & federation fleet Command Limits Required popuation growth 100 reduced to 50. I had the crystalline bane emerge on a brand new colony, so of course it immediately overwhelmed my defenses and destroyed the colony. 4. Created by corsairmarks. Legacy Wikis. And habitats is valid. Steam Workshop: Stellaris. The Penal Colony planet modifier (added when you enact the Create Penal Colony decision) has been slightly altered as well – it grants +100% habitability (just like Resort Worlds) and +33% Pop Growth from immigration, but now also imposes a flat -50% to overall Pop Growth. © Valve Corporation. You can reduce their political power, or change their species rights, or gene mod them, or enslave them, or increase your governing ethics attraction, or just treat it symptomatically by quashing crime and instability. In exchange for the overall growth penalty, you gain a new bonus to immigration-based Pop growth, a bonus to inmate job output, and (implicitly) reduced upkeep due to high habitability. Perked Up Perks [3. 相关页面: 行星决议. 33 Badges. On smaller planets their pop growth bonus is so tiny that you're looking at around 40-50 years to create a single extra pop. . Witty, but I go more literary, Salusa Secundus, Dune, Mage Circle, Marduk, Russia, USSR. A lot of new features, I'm sure I've missed something. © Valve Corporation. Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. It does give a 33% or so immigration bonus to the penal colony, so that could be worth something if. 2. no. You'll need to expel the criminal syndicate or conquer them and make them into a new government type (liberation war) to stop the crime for good. - Penal Colony gives +5% technician, miner, and farmer output - Thrall Worlds give +5% slave. urban world - majority city districts, . governor: I was wondering if the governor option could be abused by placing it in a sector with only penal colonies?. 7. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. 0 Update for Stellaris version 3. Penal colonies are good when there is a useless world which you make into a penal colony. Penal colonies are good when there is a useless world which you make into a penal colony. 0 pop growth, so it's ~equalent of 5 basic farms = 300 minerals equalent + borders + mines possibilities. At the start of the game, no empire knows anything about the universe beyond their home system. < > Showing 1-2 of 2 comments . Mod should allow all 3 crises to spawn at the same time, but not. I say it that way intentionally to suggest that a newly colonized planet has blockers or other things that reduce max districts and it is nice to. A place to share content, ask questions and/or talk about the 4X grand strategy…If you want them gone quick then do extermination, if you want some resources out of it do Forced labor or if you want to get rid of them without diplomatic consequences use neutering or displacement. Every 3rd-ish colony gets a admin building instead of a forge to keep cap balanced. Since Colony Ships are created at a starbase which planet do the pops come from? The closest or only allow colony ships to be build in systems with colonies. When a new colony gets ready I usually order an alloy foundry and a city district. ASGeek2012 Colonel. I can't wait for the new. More Policies Pack. So I've always been in the mindset of if your not workin, your damaging seciety. You could move all the pops with low approval rating to a penal colony. ; About Stellaris Wiki; Mobile view Penal colonies is are great. { has_modifier = penal_colony } } } } english works #1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You NEED to have multiple smaller colonies or else, once your colony stabilizes its economy and builds an army it will be extremely disloyal. A farming penal colony would take a shorter amount of time than building a max security prison with plans to keep every prisoner locked away for 90% of the day and maybe allowing them to knit scarfs or socks on the side for an activity as well as something to sell to the public. Self-Aware Colony Ships: tech_cryostasis_2. 0 Update for Stellaris version 3. Resort worlds have to be on a Gaia planet so that every alien species actually enjoys their "vacation". ago. What criteria should I be considering when looking for planets to designate as Resorts and Penal Colonies? Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаI've tried transferring ownership to another empire and back, restarting the game, and the effect destroy_colony=yes command, but none have worked Archived post. Penal Colony: Enhanced. It is displayed as "[Owner. One of my earliest custom scenario colonies was a memetastic space druglord named Bablo Escopar who wanted space to expand his grow operation without the need to bribe uppity politicians. You can have only one penal colony and it must be on a. What are your Penal colony’s like? : r/Stellaris r/Stellaris • 2 yr. NOT = { has_modifier = penal_colony }Click on individual pops and hover the mouse over the happiness stat. The Penal colony, I never noticed a difference. Penal and resort worlds absolutely. 流放地 Penal Colony 犯罪度: +100% 迁入吸引力: +33% 帝国其他殖民地: 犯罪度: -25% 此行星是用来流放重罪罪犯的,他们会被关在劳改营中赎偿他们的罪过. A full 4-colony ring can't even produce 1000k research in total with nothing but research districts. SAJ1573 Dec 10, 2018 @ 5:01am. At the end of each phase, a die is rolled, resulting in a random number from 1 to 10; adding the current number of clues and the Scientist's Archaeology Skill or Astral Rift Skill and subtracting the chapter's difficulty. I thought that with noxious, gaia worlds, double amenities (after ascended penal colony) and the cyborg happiness trait you could run -happinees edicts and still have 100% happiness on your ruling main race. Within months I find that the air of the penal Colony has hallucinogenics. 5% increase in cost). 2. Council. We always envisioned habitable planets as a precious resource, worth competing over. I actually like it how it is. Then you can use edicts to improve things (like Thought. Lost Colony does a couple of good things for various builds. 408K subscribers in the Stellaris community. Report. This replaces the government building with one of your preferred type (at least for Hive Mind: haven't tried with vanilla empire or Machine Intelligence). 2 allows empires to designate a world as a penal colony, which has a higher rate of crime due to most of its inhabitants being exiled criminals, but gains immigrants very quickly and reduces crime on other worlds, as the other worlds ship their criminals into this prison world. Built for Stellaris version 3. So say you have the special worm hole to the other dimension, thats gone. capital - is your homeworld, or a world you chose with the "move capital" at the top of the planetary management screen. - Penal Colony gives +5% technician, miner, and farmer output - Thrall Worlds give +5% slave. You still have a rulers, specialists, and workers. higher stability, reduces city district build cost and reduces migration cost. UU. ago. 6. May 11, 2016. 0 “Pyxis” Custodian FeaturesAnyone know how to deal with the thing that happens when you 'dig too deep?'. That can only happen if all your pops have 100. 4. I had the crystalline bane emerge on a brand new colony, so of course it immediately overwhelmed my defenses and destroyed the colony. Created by corsairmarks. Updated for 3. Border patrol units intercepted the pod and opened it, revealing a grateful [marauder species name] flag officer. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. Because the rate of pop death is the same regardless of whether there's 5 pops being purged or 500, you can. 408K subscribers in the Stellaris community. Verified account Protected Tweets @; Suggested usersWhat criteria should I be considering when looking for planets to designate as Resorts and Penal Colonies?we should be able to load pops onto colony ships, kinda like you can load armies onto transports, allowing players to relocate Desirable, unDesirable, or robots specifically, yes I know the resettlement thing exists but the UI for it is garbage and annoying to use. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 406K subscribers in the Stellaris community. 383. I used to get a choice when I qued my colony ship between 2 pops of my main species; the difference being the pops had different traits. desc = "vp_colony. What criteria should I be considering when looking for planets to designate as Resorts and Penal Colonies?Stellaris 50486 Bug Reports 30920 Suggestions 19157 Tech Support 2901 Multiplayer 377 User Mods 4632 Stellaris AAR (After Action Reports) Console edition. Research on the development of the Sword of Terra was conducted in orbit of the planet Mictlan, a penal colony used to house the breakaway Human Clarus subspecies, and later the humans who chose to the support the Skiron Interstellar Hierarchy. Has at least one slave pop. 3) Created by Cue Cappa. If I didn't use the population control decision (not even the expel excess population, since the entire population of that planet were undesirables from my recent conquest, so they don't even count toward the population limit) on my penal colony like yesterday, I'd have no idea what you're talking about. 0/10 didn’t call penal colony Space Australiahovering over the tooltip of penal colony as a biological empire shows what looks like a part of the code that should not appear in normal gameplay. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. Something I like to do in games as an ai race, is to choose a couple of random planets located within my territory, rename them prison planets. Preferably a size 15 planet that doesn't have any good unique deposits like for Rare Crystals or whatever, and doesn't have many districts you want to have. They don't have any upkeep at all, they don't even need housing. For every prisoner, there are thousands of priests who preach 18 hours per day. I imagine it like this: a huge number of monks + a small number of prisoners. just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. I don't think that in a penal colony all people are prisoners. Also a thought just occurred to me about how to interpret the workers on a penal colony. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. I play empires where my citizens are so happy they produce next to zero crime anyway, so even with the Penal Colony doubling the crime, it's still zero. . Colonization lasts 12 months. Also the local crime they create is just a multipler. So, one pop that will reduce crime on all other planets is totally. Or been frustrated at needing to use a high-habitability planet as your Penal Colony? Then this mod is for you! The modifier for Penal. To learn more about other systems, an empire will need to send their science ships out to survey them. Making special planets special, Resort and Penal worlds as decision controlled worlds. y otros países. . This mod contains 70+ traits for species inspired by various Sci-Fi themes (from Star Wars, Mass Effect, Star Trek, Doctor Who, Stargate, StarCraft to Fallout). Rogue Agent. But no, except the aforementioned case I never. 3. 1: ASAP. Have you ever wondered why Resort Colonies are perfectly useful on Tomb Worlds but not Penal Colonies? Or been frustrated at needing to use a high-habitability planet as your Penal Colony?. Stellaris is kind of simplified compared to other titles in war score. Compatible with Stellaris 3. One is that is an Australia type penal colony, where people were banished but otherwise free to live a normal life while there in exile; the other is that the pops are more like monitored laborers. Feral Overload is a colony event chain that has a very small chance to trigger 3 years after any colony has been founded. A penal colony is just like any other except higher crime rates, so you do like any other except build more enforcer jobs. AI-Controlled Colony Ships: tech_cryostasis_1. ago. . And with them you can start dropping robotic colonies all over the galaxy. (playing an FE kind of build, incredibly limited territory Remnants) I know you can have them removed by having 0. Resort world is somewhat okay as bureaucratic world. 流放地 (Penal Colonies) 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. The modifier for Penal Colonies is altered to grant 100% habitability, but imposes a flat -50% to Pop growth speed (the same as 0% habitability). Besides an empire's home system, all systems start unexplored and unsurveyed. 0. just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. Is not a penal colony. Argonian Nerevarine Mar 15, 2018 @ 10:52am. Cue's Multiple Crisis (3. Thrall-World Can build Slave Huts and Overseer Residences buildings; Cannot grow free pops; Cannot support. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. Also consider enslaving them instead of purging. Resettle from your core planets your pop overflow into those conquered planets. 2: As many as possible. Crypto© Valve Corporation. kelldricked • 2 yr. Select the planet to colonize and press the RMB. 7. 57 items Description Overview Have you ever wondered why Resort Colonies are perfectly useful on Tomb Worlds but not Penal Colonies? Or been. The planet only needs like one colonists to remain colonized. ago by RoyalVixen1 What are your Penal colony’s like? I once made a penal colony on a tome world with a. 5. Compare with After the End and Space Amish. 3][f622] Thread starter currylambchop; Start date Jan 22, 2022;. If it were a choice between colony ships or deflectors, maybe you'd pick deflectors first (depending on circumstance). It will actually turn 100 hab once you turn it into a resort world. Argonian Nerevarine Mar 15, 2018 @ 10:52am. The exxxtra crime rise and having to dedicate up to 3 slots to compensate for that (stronghold and 2 enforcers slots) is really ♥♥♥♥♥♥♥ me up. The designations of mining, agri and generator worlds increase output for their types of resource by 20%, which is nothing to sneeze at. The Penal colony, I never noticed a difference. Advice Wanted. Afterwards, I saw them in decision. Stellaris: Suggestions. 9 that merges the various incompatible game rules and scripted triggers added by mods. Suggestions? I think penal and resort worlds are. Question. I'm confused, it gives -25% of Crime, +100% of Crime, and +33% of Immigration Pull. 9 ‘Caelum’ Patch Notes, and Ask Us. galadon3 Mar 31, 2019 @ 9:51am. Progress has for a long time been at a standstill, until now. REDDIT_HARD_MODE • 9 mo. Has only the capital building. Dr / Dp / Dt = "specialized by decision" world (resort/penal colony/thrall world) The second set of digit(s) are always a two digit number, and represent the maximum districts possible for the planet. Anti-Alien Task Force. Thrall-World Can build Slave Huts and Overseer Residences buildings; Cannot grow free pops; Cannot support city districts; Cannot support. Content is available under Attribution-ShareAlike 3. Locked post. Stellaris > General Discussions > Topic Details. Head cannon is some Sardaukar style harsh enviornment making them strong. Stellaris Wiki Active Wikis. Use them as pop growth worlds until you feel you need another research/unity/refinery world. ago • Edited 2 yr. Archived post. Mar 28, 2012 2. You need to have 100% habitability on it. Colonization of a planet increases your needs in terms of energy credits. The vessel itself was constructed at the Sirius fleet naval yards. Reduced reproduction rates. ago. Or been frustrated at needing to use a high-habitability planet as your Penal Colony? Then this mod is for you! The modifier for Penal. Once the colony ship arrives the colonists will disembark, the colony ship will be dismantled for parts and the colonization process will begin. Remember, there's nothing wrong with keeping a colony at 2 pops and just having all further growth resettle away. • 16 days ago. Reaching for the stars is your destiny in Stellaris, but don’t forget your origins. #1. Isn't it like the perfect location ><. 0 “Pyxis” Custodian FeaturesAnyone know how to deal with the thing that happens when you 'dig too deep?'. The vessel itself was constructed at the Sirius fleet naval yards. SmellThisMilk • 5 yr. 5 CrUsHeR May 25, 2021 @ 11:50pm. Colonize the size 65 world (do not upgrade the ship shelter). Vassals have very limited diplomacy with other empires, and cannot build new starbases. Can you use penal colonies with criminal syndicate to steal pops from other nations at an accelerated rate via the increased immigration? Has anyone…Business, Economics, and Finance. ive got a size 25 tomb world that isnt good in particular anything but having a lot of city districts. All trademarks are property of their respective owners in the US and other countries. A discussion about the unique colony types you can apply. The -25% Crime reduction for Penal Colonies, afaik, is additive with other such modifiers (Society tech, primarily), and could realistically make a difference in our scenario. But for Resort world this can be a problem if you don't have a suitable, uncolonized world available. Research on the development of the Sword of Terra was conducted in orbit of the planet Mictlan, a penal colony used to house the breakaway Human Clarus subspecies, and later the humans who chose to the support the Skiron Interstellar Hierarchy. A penal colony can also be used to further make this moot. A row of garrisoned fortresses, and it's good to go. Go to Stellaris r/Stellaris • by Jasminevestadt. #2. Get the edicts from the 2 unity social technology once of which helps growth. Select the planet to colonize and press the RMB. 4 "Cepheus" Update. I thought that with noxious, gaia worlds, double amenities (after ascended penal colony) and the cyborg happiness trait you could run -happinees edicts and still have 100% happiness on your ruling main race. Let the unemployed auto migrate to other planets. They're condemned to death, and every alien species would find it a harsh environment. it took some doing to find out it was this mod. Thrall-World Can build Slave Huts and Overseer Residences buildings; Cannot grow free pops; Cannot support city districts; Cannot. The lost people may thrive in their isolated paradise, struggle to eke out an existence, or Go Mad from the Isolation . Build a colony ship, choose the pops to place on it, select it, then right-click on the planet you want to colonize and choose colonize from the pop up menu to colonize a planet in Stellaris. Oracle Governor in penal colony sector . Maybe make them weaker than normal but have high morale due to them having no choice but to fight?Go to Stellaris r/Stellaris. Journeyman Prime Oct 6, 2019 @ 7:29pm. 4 Mod List, with four main aims; 1) improve depth, variation and available choices, 2) improve fun and immersion, 3) improve performance, and 4) keep bugs, conflicts and inconsiste. With overturned you're losing 30 years dropping you down 75% of usable life. kingsabears • 2 yr. May 25,. On its own, lost colony makes so you don't start on your species homeworld, which has a +30 habitability modifier. 4000. That will put them at a Total War with all empires in the Galactic Community. 2. 4. Toate mărcile înregistrate sunt proprietatea deținătorilor respectivi în SUA și celelalte țări. View community ranking In the Top 1% of largest communities on Reddit In the Top 1% of largest communities on RedditFor Stellaris 3. Colonization of a planet increases your needs in terms of energy credits. penal_colony. The ones who escaped became the Flood, the basically zombie virus of Halo. Or been frustrated at needing to use a high-habitability planet as your Penal Colony? Then this mod is for you! The modifier for Penal. unmerged (350868) Jul 10, 2021. In the case of Stellaris. Later on you get a green (society) tech called Climate Restoration. 3. Farm cost 60 minerals = same as Mine. Stellaris. I can't wait for the new. 5, Penal Colony planet modifier has an issue on localization of other-planets effect. If you are going to build them, they only belong on established large colonies with a cloning vat already built and maximum logistical bonus. Thank you. Penal colonies should also get a full new set of buildings, with some being new and interesting penal colony only buildings (even if most are functionally the same as regular buildings). Penal Colony: Enhanced. Planet modifiers. R5: No clue what this means but there's 6 Tomb Worlds clustered right near my start with names like 'Silent Colony' and 'Fallen Outpost. Mean time to happen: 18 months. During your first 10 pops on a colony the best way to keep a positive balance is by distributing CG if needed. There are twelve colonial regions in the game, 11 in. 33333 admin cap per a district (a ~12. They cannot declare war, and are forced to side with their Overlord in wars. How does this work exactly? It's +100 crime for the penal colony itself, easily managed, in exchange for -25 for all other colonies. #1. Also consider enslaving them instead of purging. 7) Human, Humanoid Ethos: Authoritarian. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4: Catalogue of all script file changes between patches 3. The restrictions on districts and buildings are only checked for what's already finished when you use the decision, though. Arrested Development and Stubborn/Rigid Programming is dangerous at lower levels (I'd say 1-3) and should be swapped out as soon as possible. 0. Stellaris - Ascending Thrall World, Penal Colony and Resort World doesn't do anything [3. . A farming penal colony would take a shorter amount of time than building a max security prison with plans to keep every prisoner locked away for 90% of the day and maybe allowing them to knit scarfs or socks on the side for. Ascending Thrall World, Penal Colony and Resort World doesn't do anything [3. kelldricked • 2 yr. Go Space Broncos!" I always stick my penal colony on a relic world (and keep it as I transition to ecumenopolis). ago. Play tall on the short term, get bio ascension, make sturdy and strong pops, then start a conquering spree. To learn more about other systems, an empire will need to send their science ships out to survey them. ago. ManuLlanoMier • 4 yr. If I didn't use the population control decision (not even the expel excess population, since the entire population of that planet were undesirables from my recent conquest, so they don't even count toward the population limit) on my penal colony like yesterday, I'd have no idea what you're talking about. Needless to say that there's no chance they can survive that. Update the Penal Colony designation so its bonus scales with new Planetary Ascension Tiers, but its penalties do not; 3. Thought Enforcement if you go psi. Exploration is one of the first priorities of any spacefaring empire. Claiming territory and invading colonies. It can only happen once per game. You can give it 3-5 tiers, each reducing the size by 2, so that with 3 tiers you can create a Penal Colony on a size 9-10 planet. As long as the penal colony becomes better than the origional empire at everything - except soccer - within 200 years of establishment its realisticPenal Colonies have vastly increased crime, but get an increase to immigration pull and also reduce crime on all your other planets. Propulsion Proponent Proclamation. Published Mar 20, 2021. Every planet who has a droid build should then be able to build droid colony ships. Planetary Diversity. 5. On Stellaris Ver 3. With overturned you're losing 30 years dropping you down 75% of usable life. Does the climate matter for my penal colony or can I just toss everyone in the desert? If you hover over the decision does it says something like, habitability set to 100%. Gaia Worlds can be turned into Ecomenopuli just like any other non-artificial world, with the exception of Wenkwort if you (or the guy who first settled it) chose the option to maintain it as it is. I know what benefits resort and penal colony worlds bring but what I'd like to know is how do I decide which planets to convert to these, assuming they meet the minimum conversion requirements? Or are they just something "nice to have". I was a xenophobic isolationist so I made a penal colony to send them too and changed thier traits to be the best possible soldiers. dekeche • 3 yr. Reply. (kinda wish i'd left the cost alone now, but i no longer have. Penal Colony +33% Immigration pull +100% Crime; −25% Crime on other colonies; Create Penal Colony decision A bleak penal colony, filled with criminals paying off their debt to society in labor camps. Xin Russia and Xin USSR are the names for one of my tech world and admin worlds lmao. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Spare tombworld maybe. This could break with other mods & would require a lot of time to repair after Stellaris updates. Gives +10 Stability and immunity to most crime-related events. Allestyr • 2 yr. Jump to latest Follow Reply. They don't have any upkeep at all, they don't even need housing. I didn't, but I may have just looked over it. is_capital = no. A penal colony can potentielly free one pop from being an enforcer on your worlds, so if you only have 4 worlds it might be not worth it, but if you have 20, thats 20 pops that can work in something more useful. Kahlain. Resort world does not feel like a resort world. Sci-Fi movies and books are full of space-station/habitat penal colonies so they should be an option in Stellaris. And now also Resorts! (not updating the thumb) Changed 100 influence cost to 1000 unity and that's it. Go to Stellaris r/Stellaris. Keep (first colony) Donjon (second colony especially if in same system) Moat Altar (capital) Forge (main alloy world) Market (gen world). Penal colonies have a lot of untapped scifi potential, like the Sardaukar from the dune series born from a in world penal colony that are among the best soldiers in their series. 3 What version do you use?I have been asking this for a while and I'm so stoked that this is going to be a thing now! So these penal colonies and resort planets seem to be nice things to have in your empire as supplements, like megastructures.